I got V only recently and I am trying to make my way through it.
I’ve been struggling to get my head around rotating objects. I completely don’t understand how to use it and where the angle of rotation comes from. For example: I draw an object and then want to rotate it, say 90dg. When I try to do that the angle is somehow wild/ meaningless and when I get to 90dg shown, it doesn’t look anywhere near where the object should be.
Also, is there any way to turn on snapping for picking up the pivot point? What I have noted so far with vector apps for iPad, is that they tend to lack precision - and that’s most vividly experienced with rotating.
I would be grateful for some extra bit of help, beyond what’s in the app’s documentation. If you are aware of any good tutorial on the topic, I would appreciate some direction. many thanks in advance guys.
You can use the rotation joystick on the Arrange tab to enter the exact value.
For more information about Snapping, visit this page: Settings | Vectornator Learn
And check out our YouTube channel: https://www.youtube.com/c/Vectornator. Here you can find many helpful tutorials.
Stay in touch.
Hey Oksana. Unfortunately, if I move the origin of rotation, say outside the object’s box, for example to distribute holes or spokes in a wheel, the entered angular value still only rotates the object in it’s box centre. If I drag however, the object correctly rotates around the moved origin.
Further, since the angular key-in option exists, it would be extraordinary awesome with seed-functionality (edit the original, and all copied seeds change the same - could’t find it.).
An angular and distance measuring tool would also be in handy.
I didn’t know that feature was even there and it will be very useful. Thanks!