I am a CG animator and use vectors to create motion graphics. I rely on vector-based programs to generate SVG files to import into 3D programs.
I created a logo in Vectornator with both fills and strokes. The process is to import that SVG into a program like Blender and to extrude the vectors. I am finding that Vectornator does not generate the strokes (only the fills) BUT…instead of generating strokes, it imports another fill underneath the other.
In standard case where you have fill & regular-stroke it should come out as a single <path> element in SVG. If you have something fancy like brush-stroke, then it can not represented in any other way than being converted into a separate <path> element. It also will separate fill and stroke if object acts as a mask in order to get visually correct result.
Generally I really tried to optimize SVG export to it exports minimal amount of SVG elements.
Sorry for the late response. It was a regular outside stroke around a graphic object. When exporting as a .svg in other vector-based programs, it works find. Just seeing if perhaps I was doing something wrong.